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World Freedom Federation CyberNations alliance forum


    WFF Nation RP: V2.0 -- Info

    Melutar
    Melutar
    Commandant
    Commandant


    Alliance : WFF
    Posts : 1533
    Join date : 2009-09-27
    Age : 32
    Location : Tonder's BED.cuz Tonder's sexy

    Character sheet
    RPG Nation Name: Salacion Empire
    RPG Nation Ruler: Melutar

    WFF Nation RP: V2.0 -- Info Empty WFF Nation RP: V2.0 -- Info

    Post by Melutar Fri Apr 16, 2010 8:27 pm

    Hello all, I am Melutar (as you know) and I'm going to be running the new WFF Nation RP with the help of some of the other members. All the info you need to know about the RP is located in this thread.



    Last edited by Melutar on Sat Apr 17, 2010 1:20 am; edited 7 times in total
    Melutar
    Melutar
    Commandant
    Commandant


    Alliance : WFF
    Posts : 1533
    Join date : 2009-09-27
    Age : 32
    Location : Tonder's BED.cuz Tonder's sexy

    Character sheet
    RPG Nation Name: Salacion Empire
    RPG Nation Ruler: Melutar

    WFF Nation RP: V2.0 -- Info Empty Re: WFF Nation RP: V2.0 -- Info

    Post by Melutar Fri Apr 16, 2010 9:31 pm

    --Territory--
    To select your starting country, use this thread.

    From there you are able to capture four Main Countries to form your country, made up of a total of 5 real life nations. To capture these nations you must contact one of the GMs and they will do a short (10-20 post) RP with you. In addition, you can conquer an additional five countries from other players.
    Melutar
    Melutar
    Commandant
    Commandant


    Alliance : WFF
    Posts : 1533
    Join date : 2009-09-27
    Age : 32
    Location : Tonder's BED.cuz Tonder's sexy

    Character sheet
    RPG Nation Name: Salacion Empire
    RPG Nation Ruler: Melutar

    WFF Nation RP: V2.0 -- Info Empty Re: WFF Nation RP: V2.0 -- Info

    Post by Melutar Fri Apr 16, 2010 9:47 pm

    --Character Sheet--
    The Character Sheet (CS) is new to the WFF Nation RP. It is essentially an info record for each person. Please keep this up to date. To create your CS, go to your profile and select the "Character Sheet" link. Click Generate. Return to the previous page, select Modify, and enter the information. You can modify it anytime from your profile.


    Last edited by Melutar on Fri Apr 16, 2010 9:57 pm; edited 1 time in total
    Melutar
    Melutar
    Commandant
    Commandant


    Alliance : WFF
    Posts : 1533
    Join date : 2009-09-27
    Age : 32
    Location : Tonder's BED.cuz Tonder's sexy

    Character sheet
    RPG Nation Name: Salacion Empire
    RPG Nation Ruler: Melutar

    WFF Nation RP: V2.0 -- Info Empty Re: WFF Nation RP: V2.0 -- Info

    Post by Melutar Fri Apr 16, 2010 9:55 pm

    --War Guide--

    Your in-game soldiers are counted as your RP soldiers multiplied by 3 and further multiplied by the number of countries you own.

    Your in-game tanks are counted as your RP tanks multiplied by 1.5 and further multiplied by the number of countries you own.

    Your in-game air force is counted as your RP airforce multiplied by the number of countries you own. However, once you become a "developed" nation, one plane may count as one squadron.

    Your in-game navy is counted as your RP navy multiplied by the number of countries you own. However, you are allowed as many transports as are reasonable.

    When engaging in a CNRP war, the out come should be decided before hand by the participants. In cases of rather obvious out comes, common sense can be used, but with larger nations, fortified nations and older RPers coming to an agreement before hand isa much easier and less hateful path than the OOC mud slinging which most wars devolved into.

    The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs(max 500kt) Weapons research complexes give you hydrogen bombs (keep them within reason not tens of megaton warheads), and neutron weapons.

    Also, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you have in game multiplied by the number of countries you own.


    Last edited by Melutar on Fri Apr 30, 2010 12:05 am; edited 2 times in total
    Melutar
    Melutar
    Commandant
    Commandant


    Alliance : WFF
    Posts : 1533
    Join date : 2009-09-27
    Age : 32
    Location : Tonder's BED.cuz Tonder's sexy

    Character sheet
    RPG Nation Name: Salacion Empire
    RPG Nation Ruler: Melutar

    WFF Nation RP: V2.0 -- Info Empty Re: WFF Nation RP: V2.0 -- Info

    Post by Melutar Fri Apr 16, 2010 10:05 pm

    --Technological Eras--

    Your tech level is equal to that of your CN nation.


    Third World Nation (0-299 tech)

    Your technology level is very low, and are developing your own way in the world. You have cold war technology*, and any tech you recieve from other nations (weapons, aircraft, etc.) is not easily maintained without help. It's much like what buying tech from other nations is now IRL. You may design items appropriate to the period.

    *{1980-90ish}

    Modern
    Nation (300-1499 tech)

    Your technology has reached a modernlevel, and you can build anything military-wise that currently exists*. You may design items appropriate to the period.

    *{not in alpha testing, so laser plane and the walking robot buzzing thing is out while
    the F-35 is in}

    First World Nation (1500+ tech)
    Inventions start coming from your nation, and you can build anything your heart can imagine*. You're still limited to IG levels of soldiers, tanks, nukes, CMs, etc.

    *{To a technological limit of the year 2020, of course, within the rules of what can and cannot exist in the RP, so no mechs, lasers, or rods from god}

    Sponsored content


    WFF Nation RP: V2.0 -- Info Empty Re: WFF Nation RP: V2.0 -- Info

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